Throughout the past seven weeks, I have created, adapted, and reflected upon my GAME plan. Creating a GAME plan to facilitate self-directed learning “enables you to customize your approach to learning tasks, to develop relevant skills that are important to you, and prepares you for lifelong learning” (Cennamo et al., 2009, p. 4). According to Cennamo, Ross, and Ertmer (2009), there are four steps involved in a GAME plan: 1. Set Goals 2. Take Action to meet those goals 3. Monitor progress toward achieving goals, and 4. Evaluate whether the goals were achieved (p. 3).
Set Goals:
My initial goals fell under the Model Digital-Age Work and Engage in Professional Growth and Leadership categories. My first goal was to become more knowledgeable about my soon to come Interactive Whiteboard and how to effectively integrate it into my Kindergarten classroom. My second goal was to become an active member of the school technology committee to ensure that technology integration in the classroom is being recognized as an issue of importance.
After week two, I decided to change my second goal to one that would be more applicable in encouraging my effectiveness as an educator. I decided to focus on developing a class web page because it is more measurable and will have an immediate impact on how I communicate with parents.
Take Action to meet those goals:
Over the past seven weeks, I have been to several district meetings regarding SmartBoards where we have discussed the board’s features and ways to integrate them in our classroom. I have also participated in several discussions with building colleagues where we have shared ideas about our plans for classroom integration. All of these interactions have left me excited to incorporate this learning tool into all aspects of my day. Visiting websites that feature interactive whiteboard tools and activities has also increased the likelihood that I will take advantage of this valuable tool as I make notes of activities that correlate with my curriculum.
Monitor progress toward achieving goal:
Monitoring my progress was critical in determining if adjustments needed to be made to my GAME plan and reaching my ultimate goals. To reach my goal in creating a class web page, I created mini goals to make success come more easily. First, I reviewed several other classroom web pages and noted their features. Second, I chose to focus on creating one or two tabs/sections for my web page each week. Taking small steps allowed me to stay focused without it becoming overwhelming. I am still monitoring my progress towards my goal of becoming more knowledgeable about integrating an interactive whiteboard in my classroom. Through the use of a journal and post-its, I write down activities that are applicable to my students and curriculum and store them in a place where I am likely to refer to them. Due to the fact that I do not have my SmartBoard yet, staying organized is critical as it will increase the likelihood that I remember to utilize the resources that I have discovered.
Evaluate whether the goals were achieved:
Achieving my first goal will undoubtedly take years and is a work in progress. I look forward to applying my newfound knowledge about interactive whiteboards and through trial and error, determine which activities are most effective in teaching my Kindergartners. Time and practice will allow me to become more proficient in integrating technology in my everyday classroom routines and instructional practices. My second goal of creating a class web page has been achieved. The next step is to continually evaluate it and make sure that it is fulfilling its purpose of informing families about the happenings in our classroom. Through parent feedback, I will be able to make changes that are necessary to increase its effectiveness in relaying such information.
Overall Reflection:
Technology integration is a critical component to ensuring that we are providing our 21st century students with the higher level thinking and collaboration skills that are necessary to be competitive with other students in the world. Through social networking, wikis, and digital stories, students can express their thinking and utilize their creativity to demonstrate their understanding of concepts in a 21st century manner. Teaching students how to use these tools to benefit their learning will provide the students with: opportunities to develop collaboration skills, practical applications for technology tools, and an opportunity to develop higher level thinking skills in a relevant manner.
One immediate adjustment that I plan to make is to incorporate problem-based learning into my instructional practices. Dr. Peggy Ertmer encourages the use of this instructional method where the students learn new content in the context of a problem. Throughout the process the students use higher level thinking skills and collaboration to clarify and refine the problem, collect and analyze data, and present solutions (Laureate Education, Inc., 2009). PBL allows teachers and students to explore content in a meaningful and relevant manner.
References:
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology Integration for Meaningful Classroom Use: A Standards-Based Approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.
Laureate Education, Inc. (Executive Producer). (2010). Integrating Technology Across the Content Areas. Baltimore: Author.
International Society for Technology in Education. (2008). National Educational Technology Standards (NETS•T) and Performance Indicators for Teachers. Retrieved September 14, 2010, from http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/2008Standards/NETS_T_Standards_Final.pdf
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